
ABOUT
I’m Larisa, a UX and digital designer in Ljubljana.
I started in graphic and editorial design, and I still design Gloss, a national lifestyle magazine I have worked on since 2009. Over time my work moved into UX and information architecture. For the Slovenian Institute for Adult Education I went from publications, exhibition panels and logos to their digital platforms: I was the sole designer of SVOS and of the Kam po znanje redesign and designed the pismen.si website and the PIAAC publications.
Editorial work taught me hierarchy and how much a reader can take in. UX work taught me to put prototypes in front of users and clients before anything is built.
How I work
From who arrives to what they see.
01
Audiences and content
Who arrives, with which question, and what content has to answer it.
02
Structure
Information architecture, navigation and user flows, before any visual design.
03
Prototype and feedback
Clickable Figma prototypes, shown to users or the client and revised before launch.
04
Visual system and handoff
Interface design, components and a Figma design system the team can build from.
2003 – 2025
Slovenian Institute for Adult Education
UX/UI, information and graphic design · SVOS, Kam po znanje, websites, PIAAC and other publications
2000 – now
Independent designer
Websites, brand identities and product communication · Capri for FloAgency Inc., Skrivna večerja, Panter Gaming, Lenture, Zuum, Zephyr
2009 – now
Image management
Editorial design · Gloss, G and customer magazines for Mercator, Spar, Nama, Maxi and Müller
2020 – 2023
Mladinska knjiga
Editorial design · Pogled, a magazine for parents
Tools & languages
Design
Figma, Adobe InDesign, Illustrator, Photoshop, Claude Design, Lightroom
Build
Webflow, Wix Studio, Showit, Squarespace, WordPress, HTML/CSS
Languages
Slovenian, English
Experience
20+ years, from editorial to digital.
The brief
Turning a complex setup into a clear operational flow.
Before an exercise starts, the instructor picks a scenario, allocates simulators, assigns people and configures each simulator. Every decision depends on an earlier one, so the interface has to show at all times what is complete, what is missing and what needs attention.
2–4
Vehicle simulator
people per vehicle, in roles such as driver, gunner and commander, plus vehicle settings.
12
LED wall simulator
soldiers at most per wall, each configured individually.
4
Settings per soldier
Helmet, primary weapon, secondary weapon and a heart-rate sensor.
➜
Judged on
Structure, clarity of the flow, ease of navigation and the operator’s speed.
