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COMPLEX WORKFLOW · DESIGN EXERCISE

Simulation
Training Platform

An instructor interface for setting up a military simulation exercise, from choosing the scenario to launching it on the trainees’ screens.

A structured interface for selecting scenarios, assigning participants and configuring a simulation environment.

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Interface for assigning participants to simulation roles
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Assign. One seat filled, the next one waiting for a name.

SCOPE

UX · Information Architecture · UI Design · Interactive Prototype

CONTENT

Instructor Interface for Military Training

PROJECT

Product Design Exercise

ROLE

UX/UI Designer

Before an exercise starts, the instructor picks a scenario, allocates simulators, assigns people and configures each simulator. Every decision depends on an earlier one, so the interface has to show at all times what is complete, what is missing and what needs attention.

Turning a complex setup into a clear operational flow.

The brief

12

LED wall simulator

soldiers at most per wall, each configured individually.

2–4

Vehicle simulator

people per vehicle, in roles such as driver, gunner and commander, plus vehicle settings.

4

Settings per soldier

Helmet, primary weapon, secondary weapon and a heart-rate sensor.

➜

Judged on

Structure, clarity of the flow, ease of navigation and the operator’s speed.

The brief

Turning a complex setup into a clear operational flow.

Before an exercise starts, the instructor picks a scenario, allocates simulators, assigns people and configures each simulator. Every decision depends on an earlier one, so the interface has to show at all times what is complete, what is missing and what needs attention.

2–4

Vehicle simulator

people per vehicle, in roles such as driver, gunner and commander, plus vehicle settings.

12

LED wall simulator

soldiers at most per wall, each configured individually.

4

Settings per soldier

Helmet, primary weapon, secondary weapon and a heart-rate sensor.

➜

Judged on

Structure, clarity of the flow, ease of navigation and the operator’s speed.

Screenshot 2026-10-07 at 11.44.09.png

Where becomes the readiness strip. Only the simulators switched on, each with its own status.

The steps become the stepper. A step opens only once the ones before it are valid.

Who and How fill it in. Each simulator turns ready as its people and settings are complete.

Screenshot 2026-10-07 at 13.30.56.png
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Who

03  Assign

The crews and soldiers in them.

Where

02  Simulators

The vehicles and LED walls that run it.

What

01  Scenario

The map the exercise runs on.

How

04  Configure

Their equipment and settings.

I defined these four steps in my original concept, before any AI-assisted work. The final prototype is built on exactly this structure.

My UX structure

Key decisions

Each step shows what its decision depends on.

Screenshot 2026-10-07 at 23.22.14.png
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Vehicle simulator

A map, not a picture.

Start point, objectives and terrain are what an instructor compares. The map shows them directly; the engine render stays one click away.

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Vehicle simulator

Only what runs continues.

Switching off a crewed simulator asks first, because it removes those assignments.

Seats, not dropdowns.

Who · Assign

A vehicle is drawn as its crew stations. Capacity is visible before anything is read, and the docked personnel list fills whichever seat is selected.

One soldier, one seat. Assigned people show where they sit and can be moved, never double-booked. A prototype assumption.

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Capacity

2 to 4 crew, as the brief defines. The amber mark is the minimum.

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The readiness strip is also how the instructor moves between simulators.

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Ready

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Incomplete

How · Configure

Shared settings. Individual exceptions.

Every LED wall soldier needs all four settings. A finished loadout can be applied to the rest: the scope is named first, and Undo follows.

The wall counts as configured only when every soldier on it is set.

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The prototype

From interface concept to stateful prototype.

A change upstream reaches only what depends on it. Readiness drops where it must. Everything else the instructor entered stays.

Change

The crew changes

Affected

→ Vehicle confirmation becomes invalid

Kept

→  Vehicle settings stay intact

Next

→  Instructor reviews and reconfirms

Change

A soldier joins an LED wall

Affected

→ That soldier needs a loadout

Kept

→  Vehicle settings stay intact

Next

→  Instructor reviews and reconfirms

Change

A crewed simulator is switched off

Affected

→ Its assignments are removed

Kept

→  Other simulators stay as they are

Next

→  Asked first, never silent

→  Asked first, never silent

→  Other simulators stay as they are

→ Its assignments are removed

A crewed simulator is switched off

→  Instructor reviews and reconfirms

→  Vehicle settings stay intact

→ That soldier needs a loadout

A soldier joins an LED wall

→  Instructor reviews and reconfirms

→  Vehicle settings stay intact

→ Vehicle confirmation becomes invalid

The crew changes

Kept

Affected

Change

Next

→  Asked first, never silent

→  Other simulators stay as they are

→ Its assignments are removed

A crewed simulator is switched off

→  Instructor reviews and reconfirms

→  Vehicle settings stay intact

→ That soldier needs a loadout

A soldier joins an LED wall

→  Instructor reviews and reconfirms

→  Vehicle settings stay intact

→ Vehicle confirmation becomes invalid

The crew changes

Kept

Affected

Next

Change

The crew changes

→  Instructor reviews and reconfirms

→ Vehicle confirmation becomes invalid

→  Vehicle settings stay intact

A change upstream reaches only what depends on it. Readiness drops where it must. Everything else the instructor entered stays.

From interface concept to stateful prototype.

The prototype

Affected

Affected

Defaults are not readiness.

Explicit confirmation

A vehicle opens with sensible settings already selected. It counts as configured only after the instructor has reviewed and confirmed them.

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Defaults are loaded. The strip still asks for confirmation.

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Unconfirmed

01

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Confirmed

02

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Settings or crew changed

03

The confirmation goes, the settings stay. The instructor checks what changed and confirms again. Until every vehicle is confirmed, the exercise can’t start.

Reconfirm

04

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Defaults are loaded. The strip still asks for confirmation.

Unconfirmed

01

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a1b862b30614eac7b3d9c4a63f3accd6.png

Confirmed

02

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Exercise running: the scenario is loaded on every listed simulator.

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Review and launch

One last look, then go.

Start opens a single review sheet. Confirm start is the only red action on it.

For the best experience, explore the interactive prototype on a desktop screen.

Set up an exercise from scenario selection to launch. Explore how assignments, configuration and readiness respond to your decisions.

Interactive prototype · Best on desktop

Explore the prototype.

m10-prototype-preview.png

Embed area: full content width, at least 820 px tall.

Personnel, scenarios and equipment are placeholder data.

Process

I built the prototype in Claude Design, an AI-assisted design and prototyping tool. It sped up the work on edge cases, states, visual options and the build itself. The decisions stayed mine: I checked assumptions against the brief, rejected what it didn’t support, tested the flow and fixed the logic gaps QA uncovered.

Prototype assumptions, marked in the prototype: one soldier per seat, at least one soldier per LED wall, illustrative data.

DESIGN SUMMARY

Different content.
A shared language.

A commercial template designed around customer choice, with reusable structures and visual rules that give those choices a coherent foundation.

The design connects a staged setup, simulator-specific assignments and local editing controls within one interface structure.

DESIGN SUMMARY

The design connects a staged setup, simulator-specific assignments and local editing controls within one interface structure.

A shared workflow. Control at each level.

© 2026 Larisa Hercog

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