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A structured interface for selecting scenarios, assigning participants and configuring a simulation environment.

Complex workflow system

Simulation Training Platform

A structured interface for selecting scenarios, assigning participants and configuring a simulation environment.

Assignment in progress

simulation hero1.png

Participant configuration

3 Assign Fill.png

Assignment and configuration within one staged setup.

Assignment and configuration within one staged setup.

UX architecture · Interaction design · System design

Project context

Coordinating a simulation means coordinating its parts.

Scenario selection, simulator setup, participant assignment and configuration form one connected workflow. The interface organises these decisions into distinct steps and keeps simulator-specific controls within each step.

Design scope

UX architecture
Information architecture
Interaction & UI design
System design

01 — System & workflow

Give the setup
a clear order.

The setup is organised into four steps: Scenario, Simulators, Assign and Configure. Within that sequence, simulator types provide the structure for assigning participants and editing settings.

04

Configure

03

Assign

02

Simulators

01

Scenario

01  Begin with the scenario

1 Scenario.png
1 Scenario.png
Card.png

Urban Combat is highlighted among the scenario choices. The four-stage navigation establishes the setup sequence.

One scenario. Distinct assignment structures.

The simulator type determines how participants are organised in the next step.

urban combat shema1.png
urban combat shema3.png

System relationships reconstructed from the interface designs for this case study.

Choose the simulator instances.

The selected scenario stays visible while vehicle and LED wall instances are chosen.

02  Simulator selection within the same setup

2 Simulators.png

Vehicle and LED wall instances are grouped separately, with a selected count for each simulator type.

02  Simulator selection within the same setup

2 Simulators.png

Vehicle and LED wall instances are grouped separately, with a selected count for each simulator type.

Vehicle simulators organise participants by crew role. LED wall simulators use individual soldier positions. Both sit within the same assignment step, with controls scoped to the selected simulator.

02 — Assignment logic

Different simulators.
Different assignments.

Vehicle simulators organise participants by crew role. LED wall simulators use individual soldier positions. Both sit within the same assignment step, with controls scoped to the selected simulator.

5 Assign Complete.png
5 Assign Complete.png

Vehicle simulator · crew roles

Vehicle setup roles.png

01  Named crew roles within a vehicle.

First four positions shown.

LED wall simulator · participant positions

Vehicle setup roles2.png

02  Individual participant positions within an LED wall simulator.

Completed vehicle assignment

Vehicle setup warning 2.png

Minimum crew guidance and completion counts appear within the vehicle panel.

Unassigned vehicle

Vehicle setup warning.png

Minimum crew guidance and completion counts appear within the vehicle panel.

03 — Inline interaction

Add a participant where the assignment happens.

The role label stays visible as the participant selector expands. Search, existing participants and an inline creation form remain attached to the same assignment field.

Two states of the same Gunner assignment field: unassigned and expanded.

01  Unassigned field

Vehicle setup gunner.png

02  Expanded participant selector

Vehicle setup select.png

Search, selection and participant creation remain within the role’s assignment field.

Vehicle settings cover type, mode and system options. Individual participant rows reveal equipment and sensor parameters when expanded, alongside an option to apply those settings to all soldiers.

04 — Layered configuration

Keep shared settings
and individual
parameters distinct.

Vehicle settings cover type, mode and system options. Individual participant rows reveal equipment and sensor parameters when expanded, alongside an option to apply those settings to all soldiers.

Vehicle settings and participant configuration

6 Configuration.png

01  Vehicle-level settings and individual participant configuration.

Individual participant parameters

Vehicle setup.png

02  Expanded equipment and sensor controls for one participant.

DESIGN SUMMARY

Different content.
A shared language.

A commercial template designed around customer choice, with reusable structures and visual rules that give those choices a coherent foundation.

The design connects a staged setup, simulator-specific assignments and local editing controls within one interface structure.

DESIGN SUMMARY

A commercial template designed around customer choice, with reusable structures and visual rules that give those choices a coherent foundation.

A shared workflow. Control at each level.

© 2026 Larisa Hercog

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